Blog

Death Stranding 2

Death Stranding 2

As a media company focused on audiovisual art, film, and games, we're constantly looking for creative work that goes beyond the surface. One of the most powerful experiences in recent years comes from Death Stranding 2, Hideo Kojima’s latest masterpiece, powered by the Decima engine and the creative forces at Sony and Kojima Productions.

But we're not here to talk only about the graphics or gameplay. We’re here to talk about sound. About story. About how everything is mixed and mastered to near perfection. Every moment in Death Stranding 2 feels intentional - from the emotional pacing to the quiet tension between battles to the absolutely surreal boss fights. The entire journey is elevated by an incredible sound design and one of the most unique soundtracks ever created for a video game.

This isn’t a collection of generic epic tracks or background ambience. The soundtrack is filled with deep, moving, and sometimes unsettling pieces that stay with you. Artists like Low Roar, Silent Poets, and Ludvig Forssell return with haunting compositions that don’t just support the narrative - they are the narrative. Each track feels like it was born from the same world as the game. It’s not just music laid over gameplay - it’s a full integration of audio, emotion, and interaction.

For anyone creating music or dreaming of writing for games, Death Stranding 2 is essential. It sets a benchmark not just for how music should sound, but how it should feel. If you want to understand what audio storytelling truly means, you need to experience this game from start to finish. No trailer, review, or playthrough can replace what happens when you live through it yourself.

This is a lesson in restraint, depth, and worldbuilding through sound. The way transitions happen, the silence between notes, the choice of synths, the unexpected vocals - it's all carefully crafted. It’s a study in how sound can shape the experience of a game without ever shouting for attention.

Death Stranding 2 is easily a top contender for Game of the Year 2025. But more than that - it's a sonic reference point. One of many we’ll be covering as we explore the future of sound in video games.

 

Credits
Death Stranding 2: On the Beach © Kojima Productions / Sony Interactive Entertainment.
All images, characters, and trademarks are the property of their respective owners and used here for editorial purposes only.
Game created by Hideo Kojima and developed by Kojima Productions.
Engine: Decima (Guerrilla Games).

Blog

Death Stranding 2

Death Stranding 2

As a media company focused on audiovisual art, film, and games, we're constantly looking for creative work that goes beyond the surface. One of the most powerful experiences in recent years comes from Death Stranding 2, Hideo Kojima’s latest masterpiece, powered by the Decima engine and the creative forces at Sony and Kojima Productions.

But we're not here to talk only about the graphics or gameplay. We’re here to talk about sound. About story. About how everything is mixed and mastered to near perfection. Every moment in Death Stranding 2 feels intentional - from the emotional pacing to the quiet tension between battles to the absolutely surreal boss fights. The entire journey is elevated by an incredible sound design and one of the most unique soundtracks ever created for a video game.

This isn’t a collection of generic epic tracks or background ambience. The soundtrack is filled with deep, moving, and sometimes unsettling pieces that stay with you. Artists like Low Roar, Silent Poets, and Ludvig Forssell return with haunting compositions that don’t just support the narrative - they are the narrative. Each track feels like it was born from the same world as the game. It’s not just music laid over gameplay - it’s a full integration of audio, emotion, and interaction.

For anyone creating music or dreaming of writing for games, Death Stranding 2 is essential. It sets a benchmark not just for how music should sound, but how it should feel. If you want to understand what audio storytelling truly means, you need to experience this game from start to finish. No trailer, review, or playthrough can replace what happens when you live through it yourself.

This is a lesson in restraint, depth, and worldbuilding through sound. The way transitions happen, the silence between notes, the choice of synths, the unexpected vocals - it's all carefully crafted. It’s a study in how sound can shape the experience of a game without ever shouting for attention.

Death Stranding 2 is easily a top contender for Game of the Year 2025. But more than that - it's a sonic reference point. One of many we’ll be covering as we explore the future of sound in video games.

 

Credits
Death Stranding 2: On the Beach © Kojima Productions / Sony Interactive Entertainment.
All images, characters, and trademarks are the property of their respective owners and used here for editorial purposes only.
Game created by Hideo Kojima and developed by Kojima Productions.
Engine: Decima (Guerrilla Games).